Place The Pieces
In trying to place the pieces on squares where they have as much
mobility as possible individual thought is required with each new
game as it depends altogether upon the moves of the opponent
which lines can be opened for Bishops, Rooks and Queen and where
a good field of action can be secured for the Knights. However,
it is possible to give a few rules which common sense tells us
must hold good in the majority of games if both players play
well.
Of course, if a player makes bad moves in the opening, that
is, moves which do not aim at a speedy mobilization of all
pieces, then the opponent may soon have a chance to win the game
with moves which are not in accordance with those common sense
rules either but which force an immediate issue in a maneuver of
a kind that ordinarily does not occur in an opening but is
characteristic of the middle game. This is a point which the
majority of Chess players overlook.
They argue that--granted the value of general principles of
strategy, which will greatly help to build up a safe
position--cases occur in which a move may win which is not
according to principles, and that, therefore, following the
trend of a certain combination which seems profitable, is
advisable even if the general principles are violated.
Even a Chess master once said, that generalities are of no use in
Chess and that it is necessary to figure out every move in all
variations to which it may lead to make sure that the move is
good. As an example he offered the following opening: (1) P-f3,
P-e5; (2) P-g4. Now, he asks, should Black omit to give the
checkmate with Q-h4 because it is against the general principles
to bring out the Queen at an early stage of the game?
The shallowness of this argument is obvious. The reason for the
general rule that the Queen should not come out too soon is that
she is liable to be attacked by the minor pieces of the opponent
so that she has to move again and again and time is lost which
could be used for the development of other pieces. Of course, if
the opponent does not develop his pieces, the Queen may often
come out without danger and she may do a lot of harm before she
can be driven away.
In formulating general strategical principles it is, then,
assumed that both players will follow them, and it is taken for
granted that if one player deviates from these principles and
thereby weakens himself at some point, the other player is
expected to exact the full penalty for this deviation with any
means at his disposal. It will always be found that these means
are also indicated by the general principles if only their
meaning is intelligently applied to the position in question.
As was stated before, the point of greatest importance in the
opening is to develop the pieces without loss of time, that is,
to place them on squares where they have as much mobility as
possible without making any move which retards this development.
There are different ways in which the development may be
retarded, and which consequently must be avoided. For instance,
no Pawn move should be made which is not absolutely necessary to
open a line for a piece; or, no piece should move twice as long
as there are pieces which have not yet moved at all; or, no piece
should be developed to a square from which the opponent can drive
it away at the same time furthering his own development; or, the
right of castling should not be foregone by moving the King or by
any other way, as castling develops a Rook and places the King in
safety with one move while more moves are required to the same
end if castling is not possible, and so on.
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